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|- "Black Hawk Down" effect forr DFBHD??? 
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NovaHQ




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May 24, 2013, 01:55:44 AM

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Author Topic: "Black Hawk Down" effect forr DFBHD???  (Read 2077 times)

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"Black Hawk Down" effect forr DFBHD???
« on: February 18, 2012, 01:26:20 AM »
Did somebody can make us a "Black Hawk Down" Effect for DFBHD(not TS). The only reason to request this is because:
I'm trying to make the player 'died' after his/her BH is going down (just like the one in mission "Irene"). I've been making many experiments in map-making, all of them succeeded but this one.
The problem is : At first glance the BH is following the WPs correctly, but after an event that triggers the BH 'going down'( An enemy RPG hits the BH's tail rotor), the BH is rotating in one place, never stops until i shoot it down.

Can anyone please help me fixing this problem?

Funny.
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Re: "Black Hawk Down" effect forr DFBHD???

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Re: "Black Hawk Down" effect forr DFBHD???
« Reply #1 on: February 18, 2012, 04:39:03 AM »
I would just use an event. When the BH does down. After so long, Like 30 sec's. Use an event to kill the player.

Is this what your trying to do. I mean is that killing the player means it ends the game. Sense you can't respawn in SP in BHD.

 

Re: "Black Hawk Down" effect forr DFBHD???

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Re: "Black Hawk Down" effect forr DFBHD???
« Reply #2 on: February 18, 2012, 07:08:53 AM »
No, what i mean is to make the player's BH (In the med, Blackhawk fast roping NO DIE, before it's a Blackhawk used for fast roping) get its tail rotor hit by an RPG(by a WAC file), make the BH spins around in a WP, then after the BH "hits the ground", an event teleports the player to a "Fake" crash site with some PFXs near it, then after about 25 secs a CSAR team rescuing the player, then "win" the game. (sorry, i forgot to put this thing on my previous post ;D). The only problem is, the BH doesn't follow the waypoint correctly(It's a very rare thing in my test maps)
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Re: "Black Hawk Down" effect forr DFBHD???

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Re: "Black Hawk Down" effect forr DFBHD???
« Reply #3 on: February 18, 2012, 07:30:58 AM »
Ok, that sounds better, How ever I think Nova games and Mission editing is very limited. I just think we can only take it so far before we have to stop. Your idea is sound. So what your tring to do is setup a wac file that shots at a BH and then it crashes using a WP. When the BH is hit. This is where the problem is.


Re: "Black Hawk Down" effect forr DFBHD???

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Re: "Black Hawk Down" effect forr DFBHD???
« Reply #4 on: February 18, 2012, 07:42:14 AM »
Quote
Ok, that sounds better, How ever I think Nova games and Mission editing is very limited. I just think we can only take it so far before we have to stop. Your idea is sound. So what your tring to do is setup a wac file that shots at a BH and then it crashes using a WP. When the BH is hit. This is where the problem is.
Maybe i should remake the map/thinking about other ideas.....
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Re: "Black Hawk Down" effect forr DFBHD???

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Re: "Black Hawk Down" effect forr DFBHD???
« Reply #5 on: February 18, 2012, 05:47:24 PM »
Well I would still try your idea too. Just make a sample map and try your ideas in that sample. It's what I do.


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Re: "Black Hawk Down" effect forr DFBHD???
« Reply #6 on: February 22, 2012, 07:49:30 AM »
Try to extract Irene sp map files from the game files then convert and open it in the med :D
Irene has many hidden files that users can't open.

Re: "Black Hawk Down" effect forr DFBHD???

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Re: "Black Hawk Down" effect forr DFBHD???
« Reply #7 on: February 22, 2012, 08:09:27 AM »
Quote
Try to extract Irene sp map files from the game files then convert and open it in the med :D
Irene has many hidden files that users can't open.
Yup, already done it, still not working then..........
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